Giáo án Tiếng Anh Lớp 2 i-Learn Smart Start - Period 1, Unit 4: Animals Lesson 2
By the end of this lesson, students will be able to gain the following:
1. Knowledge
Vocabulary: rabbit, robot
Letters: Rr
2. Language skills
To be able to recognize the /r/ sounds.
Practice language skills – the structure “What is that? – It’s a ”
3. Core competencies & Personal qualities
• Raising interests and good habits in learning English
• Building up an awareness of the living environment protection
• Practicing communicative skills through learning activities
• Demonstrating team-working and problem-solving skills through learning activities
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Tiếng Anh 2 i-Learn Smart Start Week: Date of teaching: Period: 1 UNIT 4: ANIMALS Lesson 2 Objectives: By the end of this lesson, students will be able to gain the following: Knowledge Vocabulary: rabbit, robot Letters: Rr Language skills To be able to recognize the /r/ sounds. Practice language skills – the structure “What is that? – It’s a ” Core competencies & Personal qualities Raising interests and good habits in learning English Building up an awareness of the living environment protection Practicing communicative skills through learning activities Demonstrating team-working and problem-solving skills through learning activities Teaching aids: Teacher’s aids: student book and teacher’s book, class CDs, flashcards, IWB software, projector / interactive whiteboard / TV. Students’ aids: Student’s book, notebook, workbook. Procedures: Time Steps/Activities Organization 5’ Warm-up Sing the song “Old Mac Donald Had a Farm”. (Source: Teacher – whole class Option 1: “Pass the balls” game Prepares some pictures/flashcards. Give two different colored balls to two students, a red ball (ask the question) and a yellow ball (answer the question). Have students listen to music and pass the balls. Stop music suddenly. Have the student with a red ball point at the flashcard /picture and make a question for the student who has yellow ball. E.g. The student with the red ball will ask “What’s that?” The student with the yellow ball will answer his/ her friend’s question “It’s a (goat).” Teacher – Whole class/ pair work Option 2: “Board Scramble” game Divide the class into four teams. Place flashcards / pictures on the board and give students ten seconds to memorize. Swipe the flashcards / pictures over, then, scramble them but slow enough that students can see them. Have students from four teams go to the board. The teacher chooses one flashcard / picture and asks, “What’s that?” The first student who answers correctly will get one point for his/her team. E.g. It’s a (bird). The team that gets the most points win. Teacher – Whole class/ groupwork 25’ New lesson Sing the alphabet song. Play the alphabet song and have students listen. Play audio again and have students sing the song. Put the flashcards on the board for the letters in red (A to R). Point to each flashcard, call out the letter's name, and have students repeat. 1. Listen and repeat. Trace. (CD1 - Track 56) Play audio. Have students listen and repeat. Demonstrate tracing the letters with your finger. Have students trace the letters with their fingers. Have some students demonstrate the activity in front of the class. Teacher – Whole class Teacher – Whole class/ individuals 2. Listen and repeat. Write. (CD1 - track 57) Have students look at the pictures. Demonstrate the activity. Play audio. Have students point to the letter as they hear it. Play audio again. Have students listen and repeat. Have students trace and write the letters. Have some students demonstrate the activity in front of the class. Teacher – Whole class/ individuals 3. Sing. (CD1 – Track 58) Play audio and have students listen. Have students look at the lyrics. Read the lyrics and do actions following them. Play audio and have students listen, sing along, and do the actions. Have students make a new verse with the word "robot" and sing along the same melody as the first one. Teacher – Whole class/ individuals 4. Listen and jump. (CD1 - track 59) Demonstrate the activity. Have students stand up. Have students jump when they hear the letter sound. Teacher – whole class/ individuals Workbook - page 28 Have students open their workbooks, page 28 . Have them look at part A and B and think what they will do. Set up time limit by 3 minutes timer bomb (source: Have students start reading and doing parts A and B. When the time ends by explosion students stop doing their exercises. Have students interchange their workbooks. Check understanding as a whole class and give the correct answers. Teacher – Whole class/ individuals 5’ Wrap up Option 1: "Body writing" game Divide the class into teams. Ask a student from one team to leave the classroom. Give his or her team a flashcard and have them form the words with their bodies, using one letter per student. Have the student who left the room return and try to read the word that his or her team is forming. Give that team one point if it’s a correct guess. Continue with the other teams. The team that gets the most points win. Teacher – Whole class/ individuals/ groupwork Option 2: "Magic finger" game Divide the class into pairs. Have Student A write a letter or a word with their finger on Student B's back. Have Student B try to guess which letter or word it is. Have students swap roles and repeat. Teacher – Whole class/ pair work
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